AI Insights · Timothy · October 2025
Top 5 Casual Games on iOS in the US: Q3 2025 Performance
Explore the performance of the top 5 casual games on iOS in the US during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the casual gaming category on the iOS platform in the United States showcased dynamic performance, with significant trends in downloads, revenue, and active users. Here's a breakdown of the top 5 casual games according to Sensor Tower data.
MONOPOLY GO! from Scopely, Inc. saw fluctuations in weekly revenue, peaking at approximately $16.2M at the start of the quarter. Weekly downloads hovered around 100K, with a slight dip mid-quarter before rebounding to end at nearly 99K. Active users showed a peak of over 3.2M in mid-July, with a gradual decline to around 2.7M by the end of September.
Royal Match by Dream Games experienced steady revenue with a peak of $11.9M in late September. Downloads started strong at over 231K but decreased steadily to around 99K by the end of the quarter. Active users remained relatively stable, maintaining over 3M throughout the quarter.
Candy Crush Saga, a long-time favorite from King, maintained consistent revenue close to $8M weekly, with a notable peak of $8.4M in mid-August. Weekly downloads remained stable, averaging around 70K, while active users fluctuated, peaking at over 4.4M in late June before settling around 3.5M by the quarter's end.
Royal Kingdom, another offering from Dream Games, saw its revenue climb to approximately $4.5M in mid-August. Downloads started at 272K but declined to around 195K by the quarter's end. Active users increased steadily throughout the quarter, reaching over 2.3M by September.
Finally, Township by Playrix reported a consistent revenue pattern, peaking at $4.4M in mid-July. Downloads showed significant growth, especially in August, with numbers rising from 170K to over 267K by mid-September. Active users remained strong, fluctuating between 1.8M and 2.2M.
These trends highlight the dynamic nature of the casual gaming market on iOS in the US, with each game showing unique patterns in user engagement and monetization. For more detailed insights, visit Sensor Tower.